The Bounce Record
function allows you to capture the output of several tracks, mix them together, and copy the result into an empty track. This is similar to the bounce down
mixing technique used with a multi track recorder.
When the Bounce Record function is first called, it begins capturing the output of any track that is currently playing. The track output is mixed together "post fader" so the Output Level control of each track may be used to control the track mix in the recording.
When Bounce Record is called a second time, the captured and mixed track output is copied to the first empty track (from the left). The source tracks are then immediately muted, and the new track immediately begins playing. This new track contains a single loop with the captured output from the other tracks. This loop can then be manipulated as usual.
Any number of bounce recordings can be made, but you must have at least one empty track. If there are no empty tracks when the second Bounce Record is called, the recording is thrown away.
Note that bounce recording is a special kind of "global mode" that is not related to any particular track or loop. While you are bounce recording, you can be manipulating tracks and loops in any way, including recording new loops, multiplying, overdubbing, triggering, and rate shifting. Mobius is recording the entire process.
Bounce recording can be especially useful with the Retrigger, Rate Shift and Pitch Shift functions. Once a loop is created, you can play a chord progression using Rate Shift or Pitch Shift, record the result of that performance, and bounce this into a new track to serve as a background loop.
The timing of the bouce recording may be controlled with the Bounce Quantize
parameter. Bounce quantization is not affected by the Quantize
parameter that is used with other functions. This is because bounce quantization is almost always set to Loop
, but you may not wish to use this same quantization for the functions that build the loop.